
The spindash dust and the drowning numbers actually DMA their graphics to the same location in VRAM, and the two objects cooperate over custody of the slot: if the player is running out of air, then the spindash dust silently kills itself to avoid the art conflict.
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If I see never drowning
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Call me and google but if you
If you see sonic drowning I will see it tooIf you see sonic drowning I will see it too
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