Sonic 3 Unlocked
Thursday, December 7, 2017

Hydrocity Zone intro area: the tunnel

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Moving past the door and the button, we reach the third element of the Hydrocity Zone intro sequence: the tunnel. Back when I talked about t...
Wednesday, December 6, 2017

Hydrocity Zone intro area: the door

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Our attention now turns to the two objects placed in the intro pool: the door and the button. The door is the mastermind here; all the butto...
Tuesday, December 5, 2017

Hydrocity Zone intro area: the pool

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It's immediately apparent that the large pool of water at the start of Hydrocity Zone 1 looks different from all other water in the game...
Monday, December 4, 2017

Hydrocity Zone intro area

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The opening area of Hydrocity Zone 1 is home to a rather complex and detailed introductory sequence, which uses of a lot of different mechan...
Friday, December 1, 2017

Press F to Pay Respects

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Unlike the Gumball Machine stage , the Rolling Jump bonus stage doesn't use random number generation to determine the subtype of spawned...
4 comments:
Thursday, November 30, 2017

VDP sprite masking

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Particularly astute readers will notice there's something off about my previous post . If the Super gumball is a sprite, and it's be...
2 comments:
Wednesday, November 29, 2017

Featuring S from the Gumball series

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After reading yesterday's post , you might be under the impression that normally, the graphics for the Super gumball are completely unus...
3 comments:
Tuesday, November 28, 2017

Super Gum

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If you examine the gumball object's setup code at sub_612A8 , you may notice how the object's mapping frame is at no point determine...
3 comments:
Monday, November 27, 2017

Aww, no grapes? What a rip-off.

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In the Gumball Machine bonus stage, each time the player rotates the handle, a new gumball object is spawned, with a random subtype. This is...
5 comments:
Friday, November 24, 2017

Unused graphics: Beam Rocket's bomb chute

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Okay, one last unused sprite to round out the week. Here are the full contents of the art file for the Launch Base Zone 2 boss,  Beam Rocket...
6 comments:
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