So what's the animation? It's an alternate ending to the idle animation in which Sonic falls asleep while tapping his foot.
Curiously, the sprites for this alternate sequence start at mapping frame $BF, directly following the regular standing and foot-tapping sprites at $BA-$BE. Meanwhile, the sequence shown in-game, in which Sonic urges the player to continue moving, uses mapping frames $AD-$AF, with the last sprite all on its own at frame $D9.
This suggests the sleeping sprites were added first, and the final sprites were later squeezed into any available slots. It would explain why no animation scripts use the sleeping sprites: they were likely part of the idle animation at one point, and then got thrown out when that animation was retooled.
Apparently, the sprites were on the official Sonic the Hedgehog Twitter page, alongside the Hidden Palace Zone room with six monitors: https://twitter.com/sonic_hedgehog/status/913809687316897792
ReplyDeleteI don't mind the length of the posts at all.
I like when the posts are longer!
ReplyDeleteIf only I didn't have to actually write the damn things!
ReplyDeleteA frame of this animation is "used" if Sonic enters Knuckles final boss, during the "gliding" animation.
ReplyDeleteBoth this animation and the whistling animation are used in the Game.com "version" of Sonic 3/Knuckles, apparently, though I don't know what those games are like.
Delete