However, there are times in which the game shines through. If Sonic breaks into a roll while upside down, the game will actually shift him up by five pixels rather than down, in order to keep him attached to the ceiling.
As we saw before though, when Sonic is rolling, the camera is programmed to aim five pixels above his actual position. Together with the change to his Y coordinate, this causes the camera to awkwardly jerk up a total of 10 pixels.
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