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However, there are times in which the game shines through. If Sonic breaks into a roll while upside down, the game will actually shift him up by five pixels rather than down, in order to keep him attached to the ceiling.
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As we saw before though, when Sonic is rolling, the camera is programmed to aim five pixels above his actual position. Together with the change to his Y coordinate, this causes the camera to awkwardly jerk up a total of 10 pixels.
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