Thursday, November 16, 2017

The unused idle frame

An anonymous commenter asked:
Do you plan to show off Super Sonic's unused idle frame? Not even TCRF seems to know about it.
Not even I knew about it until you pointed it out!

Check it out, this is pretty cool. Super Sonic has a third, unused mapping frame in his standing animation, which reuses graphics from the first frame. However, the sprite pieces have different shapes, so his head comes out all crumpled:


Looking through Sonic's art, however, we find that the proper head graphics are right where you'd expect them: directly after the graphics for the other two frames. The third frame is simply using the DPLC entry meant for the first frame.


And so, if we fix up the DPLC script, edit the standing animation so it uses the third frame, restore the truncated palette cycle, and while we're at it, shift Super Sonic's misaligned head a single pixel to the right, we can finally see what could have been. Final sprite on the left for comparison purposes:


Which one do you guys prefer? Let me know in the comments, and thank you so much for the great question. This post would not have happened if it weren't for your valuable feedback.

6 comments:

  1. Wow, that's so much better. I love how smooth the fade is now. Curious if this was intentionally unused or just a bug.

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  2. The fixed version looks a million times better. It reminds me more of the other characters' super color cycles albeit faster rather than Hyper Sonic flashing but yellow.

    In no time, I imagine it'll be on TCRF given how they've been putting your stuff on there such as layout changes and the original taller Knuckles sprite.

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  3. The second looks far better. I used to feel Super Sonic's animation and palette looked rather off as a child compared to the Sonic 2 version, and now I know why. I'd love to see this and the other switches show up in future versions of S3 Complete, maybe some of the other glitches you mentioned fixed.

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  4. I really hope in Sonic 3 A.I.R's next major update, this third unused sprite is fixed, then used.

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  5. Is there a way to display this unused sprite in-game? I can't find any sources saying if there is or not.

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