word_61466: dc.w $7F08 dc.w $8FC word_6146A: dc.w $7F09 dc.w $9FC word_6146E: dc.w $7F0A dc.w $AFC word_61472: dc.w $7F0B dc.w $BFC word_61476: dc.w $7F0C dc.w $CFC word_6147A: dc.w $7F0D dc.w $DFC word_6147E: dc.w $7F0E dc.w $EFC word_61482: dc.w $7F0F dc.w $FFC word_61486: dc.w $110 dc.w $11FCHmm, it doesn't look like an animation script? Blame the formatting in the disassembly. It should start looking a bit more familiar if we break it into bytes:
word_61466: dc.b $7F, 8, 8, $FC word_6146A: dc.b $7F, 9, 9, $FC word_6146E: dc.b $7F, $A, $A, $FC word_61472: dc.b $7F, $B, $B, $FC word_61476: dc.b $7F, $C, $C, $FC word_6147A: dc.b $7F, $D, $D, $FC word_6147E: dc.b $7F, $E, $E, $FC word_61482: dc.b $7F, $F, $F, $FC word_61486: dc.b 1, $10, $11, $FCAh, that's more like it. Unsurprisingly, the animations have nothing to them: the same mapping frame is displayed twice, and the animation starts over. It seems pointless for the gumball object to use animations at all, doesn't it? That is, until you realize there are nine scripts, and that the last one alternates between two distinct mapping frames:
Given the letter printed on its surface, and its flashing coloration reminiscent of Super Sonic, it think it's fair to say we're looking at an unused ninth gumball, which would change the player into their super form. Indeed, if the gumball object's subtype is manually set to 8, it will use a unique item collection routine along with this animation.
Unfortunately, the item collection routine doesn't do much: all it does is set bit 7 of the Saved_status_secondary RAM address, which has nothing to do with super transformations and whose bits are all cleared on level load except for the three elemental shield bits, anyway.
loc_61264: bset #7,(Saved_status_secondary).w rtsMy guess is that at some point, bit 7 would spawn the player directly in their super form. It would be pretty dumb for the gumball's effect to wear off as soon as you left the bonus stage!
I'd imagine the developers had to consider what would happen if:
ReplyDelete-Tails got a Super ball if he didn't have a super form.
-Hyper forms were to be created.
And thus decided to not put this here. At least if I wanted to be Super Sonic that badly in this bonus stage, I'd play Sonic 3 alone, go the bonus stage as Sonic with all Chaos Emeralds, jump right when the level starts, and jump again. It even trashes your shield to facilitate this!
Tails Uses The S TV Box For Super But It Isn't Good He Would Be Messed And Look Like A Monster! (Only Works With Tails Alone)
DeleteIs There a game genie code for this?
ReplyDelete