Thursday, October 19, 2017

The ghosts are already loose

When playing as Knuckles in Sandopolis Zone 2, the ghosts don't wait for Last_star_post_hit to have a non-zero value before spawning. And later, when you reach the capsule, you find that it's already been opened.


Continuing my point from last time, this is because Knuckles' story takes place after Sonic's, and no one re-trapped the ghosts in the capsule after Sonic and Tails freed them.

This isn't the only instance of level events in Sonic's story having a tangible effect on Knuckles' playthrough of the level.


When playing as Sonic or Tails, there's a cutscene at the end of Launch Base Zone 1 in which Knuckles throws a bomb into a building, causing it to collapse. Later, when Knuckles plays through the stage, the building has sunk into the floor, revealing the alternate path hidden behind a wall in Sonic and Tails' version of the stage.


In fact, the very same function is called during both Sonic and Knuckles' stories in order to remove the building from the level layout. That should cement any doubts on the issue, concretely proving that my claims are rock solid.

*bricked*

2 comments:

  1. Playing as Knuckles in Sonic 3 reveals that the launch base layout change was planned the entire time.

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  2. Woah. I guess when I was 6, I wasn't perceptive enough to make the connection that Knuckles climbs up the VERY SAME BUILDING he bombed in Sonic's playthrough. Well, that, and plus a strategy guide I had at the time claimed that Knuckles' story was somehow taking place simultaneously with Sonic's, and that Eggrobo was just Robotnik in disguise, so Knuckles wouldn't find out he was being duped.

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