As a result, the Egg Mobile no longer flashes, even when the boss only adds a few appendages, as in Hydrocity Zone.
This creates a problem for the Sonic 1 and Sonic 2 bosses in Sky Sanctuary Zone. These bosses feature a naked Egg Mobile by design, but they have to flash something when you hit them, so they just flash Sonic's palette.
Flashing Sonic's palette has the downside of also flashing Sonic, Tails, and their lives icons, which just looks weird.
Presumably, the developers realized this, and so the Egg Mobile doesn't flash when hitting it doesn't matter, such as at the end of Launch Base Zone 1, or when Knuckles hits it during the Hidden Palace Zone cutscene. Bizarrely though, it does flash when you try hitting it later in the same scene.
Finally, you might have noticed that the dark red color above is actually flashing black. Turns out, the Egg Mobile boss flash actually suffers from the same bug as the LRZ1 boss. Here's what it's actually supposed to look like:
Any reason they couldn't just use the enemy palette for the "naked" Egg Mobile?
ReplyDeleteMaking the Egg Mobile use Sonic's palette frees up the enemy palette to be freely used by the rest of the boss, allowing bosses to be a lot more colorful and varied. Contrast the bosses in Sonic 3 with the ones from Sonic 1 and Sonic 2.
DeleteI meant in the "naked Egg Mobile" instances. Although now I think about it, I assume in the case of Mecha Sonic, the enemy palette must have been used by Mecha Sonic, the wrecking ball and the Mecha Sonic orbs? That still wouldn't explain the instances in which it was piloted by Eggman, though.
ReplyDeleteThat is exactly what happens, yes!
DeleteThe enemy palette is already claimed by cutscene Knuckles during the Hidden Palace sequence. I don't know of any reason why it couldn't be used at the end of Death Egg, though.